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In Salt and Sanctuary, sanctuaries can be populated with NPC villagers. A sanctuary takes on the role of a bonfire, archstone, Hunter’s Dream: it’s a place of rest, replenishment, and - when things go south - respawning. Salt and Sanctuary centers around sanctuaries. We wanted to explore cooperative multiplayer, and perhaps some PvP, but how? Online multiplayer was (and is still) a crazy dream of mine, but trust me: online gameplay is an absolute nightmare to implement anywhere, and PS4 development is still pretty new to us.
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One of the coolest things about RPGs is the party dynamic, but up until about a year ago Salt was purely a game of solo exploration. We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike” genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building.
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If you’re not yet familiar with us or our game, hi! We’re Ska Studios, a husband and wife team that’s been making deliciously bloody indie games for like eight years now (what!?).
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